"I don't believe I've ever had as much fun in a game before. Thank you!"|
-- Gayle Karen Young
"I love the interaction and plotting."
"It was a blast! I love to get 'lost' in a role, really play in it, and this game helped do it. The GMs and my fellow players were wonderful."
"I *live* for live roleplaying games put on by the SIL-West. My character was well written, an absolute joy to play."|
-- Michael C. Massa
"It was my first game... I'm hooked!"
"Very organized; the presentation and content were impressive. Exciting and exhilirating."
Thousands of people around the country have enjoyed playing in our games, and we think you'll love it too. We're always happy to talk with you and answer your questions. Call or write:
Dozens of characters are drawn together by choice and fate to a place and time where history stands in the balance. Each character has individual skills, desires, and a personal stake in the outcome, so you'll have to be persuasive and clever to convince others to help you and your allies save the world... or rule it... or destroy it. Good guys, bad guys, people of all different shades in between, everyone has a chance to come out on top. It's all up to you.
The Gamesmasters, who have written the plots and the characters, help you get going if you're confused, implement your bright ideas, and keep the game running smoothly. The rules for an Interactive Literature game are only about as long as a magazine article, providing a simple framework for dramatic roleplaying. Combat, thieving, magic, and such are all handled with safe, easy-to-use systems, usually comparing numbers on index cards.
Even if you're not strong or light-fingered in real life, you can easily play a character who is. Most actions are resolved in thirty seconds or less, so you don't waste time bookkeeping. But violence and the like are usually a last resort. Games are set up to reward creatively encouraging other characters to help you. To succeed, you'll work with, work for, and work around people.
Each game is self-contained -- the plots are all resolved, one way or the other, by the end. After the game is over, you can tell your best stories and find out what everyone was really up to.
-- Jane Richards
-- Walter Vincent
We're always looking for new people and the new ideas they bring, so you won't be the only new player. Experienced players will be glad to help you out, not just because they're nice people, but because their characters need your help; the games are designed to draw you in. And you can always ask a Gamesmaster to give you a hand.
-- Davy Pearce
"I had many occasions to have great moments."
Some of the best roleplaying and the most dramatic scenes come from people who are "losing." They're also often the most exuberant after the game about how much fun they had. More so than in any other form of gaming, how you play your character and how much fun you have are far more important than who does better or worse than you.
-- Al Clark
If you have specific ideas about your character, feel free to tell us about it. Because all of the characters are already written, keeping you tightly woven into the plot, you probably won't get exactly what you ask for, but we probably have something you'll like for the same reasons.
Do I have to wear a costume? Only if you'd like. While costuming adds to the atmosphere of the game, it's not necessary. Imagination makes even jeans and a T-shirt seem the height of Arabian fashion, an alien body, gleaming plate mail, or whatever you wish.
-- Charles Sumner
[ ] Your upcoming games sound terrific! Please send me more information about the following events:
[ ] Sign me up! I'd like to play in the following events:
the following are optional:
-- David S. Coronado
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